Saving Anna - Anna's Daily Life

This is the music for the good vibes playing part of the game "Saving Anna".

 

History defines culture – a collection of memories on the path to our times. Engaging in a playful and immersive experience fosters learning. Games are a great way to explore complex themes and challenge players.

 

Saving Anna is a narrative learning game about witch hunts in the early modern age. Players experience the story of a young day laborer called Anna. She must manage to survive in difficult circumstances.

Prejudice, fears, and beliefs within the population create suspicion about Anna, impacting her decisions and actions.

 

To explore the origins of witch hunts requires understanding societal, political, and environmental factors. Saving Anna is designed for high school and undergraduate students to play individually and then discuss their experiences and learnings in class. After playing, students engage in discussions to recognize similarities among different trials.

 

The Game is still in the developing stage. 

For further information please contact Tobias Kreienbühl, tobias.kreienbuehl@hslu.ch

Aug 03, 2024

Saving Anna - Hunted Anna

Aug 03, 2024

Saving Anna - Nightmare Sequences

Aug 03, 2024

Inspector Flatu - Noir Style

This was our final product developped during the 2024 Global Game Jam Session in Rotkreuz, Switzerland.
I contributed the soundtrack for this crime noir inspired game. 
What an experience!

Feb 05, 2024

Funny Business Inc.

This was our final product developped during the 2024 Global Game Jam Session in Rotkreuz, Switzerland. 
The team had 2 days time to develop a game.
I contributed the soundtrack for this funny rhythm-based game. Beautiful animation!!
 

Feb 05, 2024

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